Curiously, refresh rate is listed twice, and as far as we can tell both options are identical.
#LEGO BRICK RIGS XBOX ONE MOVIE#
The Lego Movie gives us the ability to toggle resolution, refresh rate, aspect ratio, texture quality and brightness. On the plus side, post-process effects - such as depth-of-field - appear to have less of an impact on the PC's AA implementation on objects close to the camera, so we get a slightly sharper image as a result.Īs with previous Lego titles, the video settings menu is extremely limited, so image quality upgrades and various other parameters have to be made using your graphics card's control panel or by editing the game's. Post-process anti-aliasing is also used on PC, although coverage is spotty to say the least, to the point where many edges are completely untouched by the effect, resulting in more jaggies and shimmering than on console. The same attention to detail in the core artwork carries over to the game on PC, where we find that texture detail, filtering and shadow quality all closely match up with the console versions.
![lego brick rigs xbox one lego brick rigs xbox one](https://i.pinimg.com/originals/98/c4/d3/98c4d38871c74d621f0f8233e1c0a3e8.jpg)
#LEGO BRICK RIGS XBOX ONE FULL#
Use the full-screen button and full HD resolution for the best experience. "While the Xbox One and PS4 games are essentially interchangeable, it's actually the PC version that suffers most in terms of image quality." The Lego Movie compared on Xbox One and PlayStation 4. Entire towns, canyons, caves and even various effects (smoke, fire, and water) all appear to be constructed from thousands of bricks and pieces, and this does fantastic job of selling the imaginative and colourful world of the toys on the TV screen. Beyond that, though, other differences are more artistic in nature, such as the increased use of scenery modelled to look like a collection of Lego bricks carefully stuck together.
![lego brick rigs xbox one lego brick rigs xbox one](https://cubiq.ru/wp-content/uploads/2021/08/picture-27-7.jpeg)
The low-resolution environment maps used on both platforms - which reflect surrounding objects and lighting across shiny surfaces - now feature a soft diffused look in The Lego Movie, completely eliminating the pixelated appearance in the previous game. In motion this doesn't really lead to a visibly smoother image, with noticeable pixel crawl and shimmering on finely detailed structures and shiny surfaces on both formats.
![lego brick rigs xbox one lego brick rigs xbox one](https://img.tapimg.com/market/images/bf75f8d67a743516831b43517f1e35fe.jpg)
Image quality gains a minor bump in The Lego Movie, if only making for a minor improvement: post-process anti-aliasing is used across both consoles, with the PS4 getting an ever-so-slightly stronger version of the effect.
#LEGO BRICK RIGS XBOX ONE 1080P#
As we've seen before, the results are spectacular, delivering a cinematic feel to the proceedings that enhance the more exciting moments throughout the game.Ī native 1080p presentation is handed in on both PS4 and Xbox One, with the consoles delivering a near-identical experience on a graphical level - all the art and effects work seamlessly match up, right down to the use of low-resolution shadows and the way that depth-of-field effect helps to smooth over edges across more distant parts of the environment. Released just a few months later, it's not particularly surprisingly to see that The Lego Movie doesn't deviate from the course set out by the previous game, and is built upon the same core rendering foundations - lighting, shaders and post-process effects all take precedence over running at high frame-rates. With the arrival of Lego Marvel Super Heroes on PS4 and Xbox One, Traveller's Tales decided to forgo the slick, low-latency 60fps set-up of the early PS2 games in favour of a less demanding 30fps update, using the saved GPU cycles to dramatically ramp up the level of effects work.